enemy has been pressuring various fishing grounds
in this area for quite some time. Recent incidents have escalated
sharply, and now open hostilities have broken out on these normally
neutral areas. Neutral countries are being forced to have their
warships defend their fishing rights.
Command Central expects you to straighten out this mess by
suppressing the enemy activities in these fishing
areas, and restore peaceful operations for all involved
parties. We must not let the enemy sway the balance of power away
from us by intimidating these various neutral nations.
Tensions in the fishing zones are very high
right now and the situation may have changed quickly by
the time your forces are ready to respond. Be
prepared to deal with any level of enemy incursion.
Drive the enemy out of these fishing zones and keep them
out by patrolling the area while fishing is going on.
Lucky for us, several neutral nations have
agreed to assign their warships in
the area to help us defend the zones.
Unfortunately the enemy has also coerced several other
neutral nations to "fall in line" with the enemy's
claims on these zones. As a result there are
a lot of armed warships in the
area, or headed to the fishing zones.
Expect armed clashes and casualties to be high while
settling this dispute!
To be specific, take over defensive operations
for all friendly warships in the fishing zones.
Fend off the enemy warships
there where possible, and bring in new reinforcements
from our own forces to help these beleaguered neutral
countries. Expect and respond to new enemy
incursions into the fishing zones, and perhaps try to
intercept some of these forces before they reach the
The mission button and
floating mission menu will describe how the duel is going.
Because this mission is so important to our navy's
morale, the normal city conquest Victory Points you
take during this mission will be adjusted by how well you fare in
protecting the fishing grounds. This adjustment is made to what would
otherwise be your normal cumulative VP total for the game.
For instance, if you fail to protect any of the fishing zones involved, you will usually be credited only 60% or
less of your actual VP total. If you manage to let fishing vessels
bring in 80% of
their target fish hauls, you will receive credit for 100% of your VP
total. Succeed in letting all of the fish harvests be caught, and you
will be credited 120% or more of your actual VP total.
Specific Tips on how to execute the mission start here:
A certain number of fish hauls will be
caught in each fishing zone after each combat phase that
follows the red and yellow movement phases. Guarding a fishing zone
will allow the largest harvest during these two hauls per game turn.
Zones with only enemy ships present will usually
generate zero hauls. Zones with no
warships, or warships from both sides present (after combat is
resolved) will generally allow some limited harvesting by the various
neutral fishing vessels there.
Each game turn has two of these fishing hauls (right after each
movement / combat phase for each side). The
hauls will be accumulated throughout the mission towards the total
hauls needed for mission victory. The fastest way to increase hauls
is to drive the enemy out of each specific hex, and keep one of your
warships there to guard it (and make the fishing vessels feel safer).
However, just keeping a warship alive in hexes occupied by enemy warships
will also allow some harvesting in the background.
All warships in the fishing zones will be
visible to both sides due to reports from spies and neutral fishing
vessels about operations there. Use this information to respond with
the right amount of force for each zone in question.
Note that it can be a bit difficult to tell how well you are
succeeding in meeting the quota of fishing needed by the end of the
mission. Therefore the mission summary (found by clicking on the
mission button) describes a projected result for
this mission based on fish catches during the last two phases.
Use this projection to double check how on course you are to straightening
out this mess.
The enemy is dedicated to claiming these fishing zones during
this battle, and will probably have a number of reinforcements headed to
the zones. Be alert for these new warships as they may be moving
through areas you would normally not expect to find the enemy in, and can
wreak havoc in your back lines if not blocked.
The enemy will also be trying to spread out and claim every hex of the
fishing zones, so respond accordingly with your own forces.
Questions? Suggestions? Email firstname.lastname@example.org with your
feedback, questions, and suggestions!
This manual is broken up into sections explaining
how to play the game, how the program menus work, and
other details of interest to players of Lost Admiral
Returns. Start at the
top to find the
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